ZCO-2013::Video Game
// CODE : ZCO14001 #include <bits/stdc++.h> using namespace std ; #define boost ios::sync_with_stdio( false ) ; cin.tie( 0 ) int main () { boost ; long long int width , maxHeight ; cin >> width >> maxHeight ; long long int stack[width] ; for ( long long int i = 0 ; i < width ; i++) { cin >> stack[i] ; } long long int pointer{ 0 } ; bool hasBox{ false } ; while ( true ) { int input ; cin >> input ; if (input == 1 and pointer > 0 ) { pointer -- ; } else if (input == 2 and pointer < width - 1 ) { pointer ++ ; } else if (input == 3 and hasBox == false and stack[pointer] != 0 ) { stack[pointer] -- ; hasBox = true; } else if (input == 4 and hasBox == true and stack[pointer] != maxHeight) { stack[pointer] ++ ; hasBox = false; } else if (input == 0 ) { break; } }...